Maths · Solving a problem in more than one step
Step Builder
Build the answer one step at a time. Choose an operation, then choose the two numbers it works on.
Free to use and free to share. There is no sign-up, no score, and nothing a child does here is recorded or sent anywhere. What you may do with it, in full.
Loading the interactive exercise. Nothing you do here is saved or scored.
Why this works
Step 1 works out the pens that arrived: 60. Step 2 works out the pens left once the broken ones go: 56. Step 3 works out the pens one class gets: 7. So the answer is 7 pens. Doing the steps the other way round does not work, because the second step needs the first one's answer before it can start.
Helping a child through Step Builder
Hints, least revealing first
- You cannot get there in one go. What can you work out first, from two numbers the story already gives you?
- Once a step is done, its answer sits on the bench and can be used by the next step.
- This problem takes 3 steps. The last one ends with pens.
When they finish it: “All three steps, in the right order.”
3 11+ skills this exercise practises
Each of these has its own page, with a worked example on it.
- Calculate a whole-number operationCalculate one stated addition, subtraction, multiplication, or division.
- Solve a one-step number problemChoose and perform one operation in a short context.
- Solve a multi-step problemSelect and perform a short sequence of operations in context.
You can reuse this. Here is exactly how far that goes
Tutors, teachers and editors keep asking, so this is the answer in writing rather than by email. You do not need to ask permission, and you do not need to tell us.
- Embed it
- Put the exercise inside your own page with the code above. It stays playable, and it keeps working when we improve the engine behind it.
- Print it
- Print the page, or print the exercise off the screen, and hand out the copies. No limit on how many.
- Use it in class
- One child or a full set, in a school, in a tutoring session, in a homework club, or at the kitchen table.
- Put it in something you charge for
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- Reuse it in your own writing
- Quote it, rewrite it, translate it, cut it up, or build something different on top of it. Treat the wording, the worked examples and the question ideas as yours to work with.
The one thing we ask is a link back to the page you took it from, so a reader can find the live, playable version and the rest of the 11+ skills next to it. That is a request, not a condition: nothing above depends on it.
This covers the interactive exercises and the teaching notes on these 11+ pages. It does not cover the Trace Learn name or logo, and it does not let you present your version as something Trace Learn published.
Embed this exercise
Paste this into your own page and the exercise runs there, playable, for your readers or your students. It is 900 pixels tall by default and as wide as the column you put it in; change the height if your layout wants a different one.
The embedded copy has no header, no footer and no sign-up prompt. It records nothing about the child using it, on your page just as on ours.
One exercise is a start, not a plan
A free diagnostic across all four subjects shows which maths skills to practise next, and in what order.