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Verbal Reasoning · Code

Follow alternating code rules

Continue a code whose two explicit rules alternate.

Free to use and free to share. There is no sign-up, no score, and nothing a child does here is recorded or sent anywhere.

Practise it now

34, 28, 22, 16, 10 … which carriage couples on the end?

This exercise practises follow alternating code rules alongside its own main skill, Number Series.

It covers most of this skill rather than all of it.

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A worked example

One question of the kind this skill is tested with, worked all the way through: the reasoning, and what the wrong answers are there to catch.

Two rules taking turns

Check the jump for each letter in turn - they are not all the same.

TAPXHT, so OIL → ?

  1. SMP
  2. SPP
  3. SQP
  4. VMS

Answer: SPP

How you get there

TAP becomes XHT because the letters in odd positions move 4 places forward through the alphabet while the letters in even positions move 7 places forward through the alphabet, and the same rule turns OIL into SPP.

Why the other answers tempt

Using the first jump for every letter is the trap - the second jump is not the same one, and higher up it does not even run the same way.

If they are stuck, say this

Compare TAP with XHT one letter at a time: the odd letters move one distance and the even letters move another.

Now do it live in Number Train

What this exercise is doing

Number Train

34, 28, 22, 16, 10 … which carriage couples on the end?

This engine’s own main skill is Number Series. It practises follow alternating code rules alongside it, and covers most of it rather than all.

Look at the couplings, not the carriages. The gaps between 34, 28, 22, 16, 10 are -6, -6, -6, -6 - and that is where the pattern lives: every coupling takes away 6. Carrying it on from 10 gives 4.

What to say if they get stuck

  1. Press Roll - the ball hops between carriages and writes the gap into each coupling.
  2. Every gap is the same size. Add it once more to the last carriage.

Open Number Train on its own page to share it

Where follow alternating code rules sits in the 11+

The 11+ does not test these skills in isolation, and practising one in the wrong order wastes the practice. These are the skills the curriculum map connects this one to.

This is built out of

Apply a letter shift

The alternating-rule task composes repeated single-rule applications.

Apply a number code rule

The alternating-rule task composes repeated single-rule applications.

How follow alternating code rules differs from the skills beside it

The same exercise practises several skills, and telling them apart is often the difficulty rather than the exercise itself. On this page the skill is: continue a code whose two explicit rules alternate, and it stops where exactly two repeating rules.

Related verbal reasoning skills

All verbal reasoning 11+ skills

Questions parents ask about follow alternating code rules

Answered from what the skill map records about this skill, not from a template. Every answer here is on the page, and the same questions are the page's FAQ structured data.

Continue a code whose two explicit rules alternate. It is one of 26 named verbal reasoning skills in the 11+, in the code strand, and this page carries 1 interactive exercise that practises it.

Verbal reasoning is a set of question types, not a subject to revise

A free diagnostic works out which of the codes, analogies, word puzzles and logic types are already secure, and which are not.