Frog Sequence Hop
The frog can only land on a stone that carries on the pattern. Tap the lily pads to fill both blank stones.
This engine’s own main skill is Number Sequences. It practises find a sequence term alongside it.
The trap here is to spot the first gap and assume every gap is the same. From 3 to 6 the gap is 3, but from 6 to 12 the gap is 6, and from 12 to 24 it is 12. When the gaps themselves keep growing, stop adding and start looking for a multiplier: 3 times 2 is 6, 6 times 2 is 12, 12 times 2 is 24, so the sequence doubles and the next terms are 48 and 96. The general strategy for any sequence is to write the differences underneath first. Equal differences mean add the same number every time. Growing differences mean try multiplying, and if that fails try squares or a two-step rule such as double then add one.
What to say if they get stuck
- Work out what happens between each pair of stones. Write the jumps down: 3 to 6, 6 to 12, 12 to 24.
- The jumps are 3, then 6, then 12. They are not the same size, so this is not an adding sequence.
- Each stone is the one before it multiplied by 2. So the next stone is 24 times 2.