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Maths · Decoding a pictogram key

Pictogram Reader

Tap the Adventure row. Then use the key to say how many books it stands for.

Free to use and free to share. There is no sign-up, no score, and nothing a child does here is recorded or sent anywhere. What you may do with it, in full.

Loading the interactive exercise. Nothing you do here is saved or scored.

Why this works

The Adventure row draws 2 and a half pictures, and the key says each whole picture stands for 2, so the row stands for 5. Counting the pictures and stopping gives 2, which is the answer to a different question: a pictogram is drawn small on purpose, and the key is what turns what you can count into what it means. A part picture is worth part of the key, not a whole one.

Helping a child through Pictogram Reader

It runs in 2 steps

  1. 1. Find it. Tap the row the question names.
  2. 2. Read it. Now use the key to choose how many books that is.

Hints, least revealing first

  1. Find the bar, row or slice the question names before you read anything. Getting the label right matters as much as the reading.
  2. The scale does not always count up in single steps. Work out what a single line is worth before you read anything off it.
  3. Keep your finger level as you slide from the board across to the scale. Drifting up or down by a line is the commonest slip there is.

When they finish it: “The key did the work.

What usually goes wrong here

  • Counts symbols without multiplying by the key.

This is the wrong answer 11+ papers are built to offer, so it is worth watching for directly: a child who does this will look confident and still lose the mark. If it keeps happening on decode a pictogram key, the fix is the misunderstanding rather than more questions.

11+ skill this exercise practises

It has its own page, with a worked example and the mistake that skill attracts.

All maths 11+ skills

You can reuse this. Here is exactly how far that goes

Tutors, teachers and editors keep asking, so this is the answer in writing rather than by email. You do not need to ask permission, and you do not need to tell us.

Embed it
Put the exercise inside your own page with the code above. It stays playable, and it keeps working when we improve the engine behind it.
Print it
Print the page, or print the exercise off the screen, and hand out the copies. No limit on how many.
Use it in class
One child or a full set, in a school, in a tutoring session, in a homework club, or at the kitchen table.
Put it in something you charge for
A paid course, a paid tutoring session, a paid workbook, a members-only site. You owe us no fee and you do not need to ask.
Reuse it in your own writing
Quote it, rewrite it, translate it, cut it up, or build something different on top of it. Treat the wording, the worked examples and the question ideas as yours to work with.

The one thing we ask is a link back to the page you took it from, so a reader can find the live, playable version and the rest of the 11+ skills next to it. That is a request, not a condition: nothing above depends on it.

This covers the interactive exercises and the teaching notes on these 11+ pages. It does not cover the Trace Learn name or logo, and it does not let you present your version as something Trace Learn published.

Embed this exercise

Paste this into your own page and the exercise runs there, playable, for your readers or your students. It is 900 pixels tall by default and as wide as the column you put it in; change the height if your layout wants a different one.

The embedded copy has no header, no footer and no sign-up prompt. It records nothing about the child using it, on your page just as on ours.

Pictogram Reader practises one skill. Maths has 55 of them

A free diagnostic covers every maths skill and the other three subjects, and comes back with a shortlist rather than a list.